Undoubtedly a magnificent piece! Well done. Bravo, truly.... this has to be one of the best examples of hyper realism I've ever seen. I'll start with the basic rating categories. Vision? Certainly. I gave 5 starts because you created this weapon from your own mind and creativity and used your talent to express it through art. It's obvious your vision of the bow was not constrained by details or technicalities; every piece that should be there, is. Many artists out there, including myself, who would try to do a piece like this may not go through all the thinking as to what components would belong on the bow to make it workable as well as totally believable, as well as how those parts may connect to each other, shape the bow, etcetera. It's as if you were a weapon designer as well. 5 starts on originality because I feel it is an original piece. There are so many genres these days, you can't draw anything without it being put in some category automatically, thus already putting it in the contexts of competition and comparison. However, this piece is unlike any other. A comparison would be inappropriate. It maintains the basic skeleton and shape of a bow, but its structure and components are astoundingly creative and well thought-out. The gentle curvature and honed edges complement each other gracefully, the design both impeccable and innovative. 5 stars for technique... That's obvious. The color choices go well with the apparent material of the bow (metal), and you kept within the proper tone and hue ranges wonderfully. Your shading and highlighting is awesome--with all those little pieces, the fact that you individually highlighted and shaded each plane of each part is remarkable and shows an admirable dedication and drive. I gave 3 stars for impact because, with such accurate hyper realism, the awe and respect for the drawing can at times be somewhat difficult to connect with or register. It's like a part of your brain, unconnected to your consciousness, is still viewing it as if it were a photo, so even when you consciously know it's not, the emotional reaction to the fact that it's a drawing can seem slightly masked. For some, it is impacting them as a photo of some handiwork. The last commenter I saw believed it was a model and didn't realize you created it digitally. My critique is, in the face of such beautiful artwork, it should at least be recognized as artwork (photography's artwork, yeah yeah I know, but you get what I'm saying here). This is more opinion, I realize, but the question I would ask you is what you wish to accomplish with such art? Or what is important to you when you're making these pieces? If you solely wish to impress others (which isn't a bad thing; lots of dA users post up art because they're proud and want others to see) or simply enjoy spending your time creating such hyper realistic pieces, than your goal is accomplished... but even then, not quite, since not everyone is seeing that it's a drawing. If, however, you also want to invoke more emotion or thought in readers (which comes with their awe and respect, but as I said, with such hyper realism, it can be hard to connect with your conscious feelings), or basically ensuring you'll have more an impact rather than, say, an impression of a picture of a really cool bow, I'd suggest doing a few things differently. Though I understand the range of creative titles may not be as long here, the title only further makes it seem as if it's a photograph, particularly the "Top View" part of it. Also, perhaps a signature, or a more apparent one if it's already there... The bottom gray border only further makes it look like a photo. The background, being so simple, could be argued as limiting when trying to promote more, "feel," in this piece. Perhaps making some of the background darker, bringing more drama to the piece in general, or something... Of course this rating is subjective to my bias as to what the, "impact," would entail. Like I basically said before, if, to you, the main impact you're seeking is to surprise people it's actually a drawing and / or show them such hyper realism is possible, you deserve 5 stars for impact because in that case I would say you fulfilled your goal just fine.... although, still, some havent realized it's a drawing. Essentially, this piece is so amazingly realistic it almost does itself an injustice, for in its amazing hyper realism, people fail to see it as realism-- they just believe it as real. Regardless, this is remarkable. Truly amazing. You have a gifted mind as well as a gifted hand.
As previously stated: the level of detail in this is simply amazing. The way you've shaded and just generally nurtured every single aspect of this is quite astonishing. That being said I have to wonder: Did you create this hoping that it would actually work if fabricated in real life? If so I have a few minor details to point out. Feel free to take my advice or not(as a bow hunter).
1.) The grip is too small. All of the pieces of this seem to be crafted out of some type of metal or alloy which would make it incredibly heavy unless you are using a very lightweight metal which would tear apart from the strain of use. A bow has to be able to withstand enormous pressure to be able to fire an arrow at the speeds that some modern bows do. In that sense your hand grip design seems both inadequate to support the weight of the bow itself as well as looking all around uncomfortable for the user. I imagine that your hand would cramp up immediately and it would be a huge strain on the arms and even shoulders to hold such a wieldy weapon with such a meager grip.
2.) It could be just me missing it as there are numerous parts and components, but I fail to see an arrow rest. Without an arrow rest the arrow would simply drag down at the front end or have to be held up during full draw by the archer. This could be dangerous if the arrow itself has sharp edges or if the archer is moving as it could result in a misfire. Just for consideration.
3.) Your bow "string" seems to be made of some type of metal material as well. This is a problem unless you're using some type of highly flexible metal mesh that would work similar to a string. The problem with using such a thing is that the metal might become weak after extended use if it even has the strength to support the strain in the first place. Also consider the vibration that the string will undergo during use. Said vibration would be terrible on most metal mesh.
4.) The gear-esque wheels on the "face" of the bow might cause an imbalance in real world applications that should be looked at. Consider making the wheels smaller or using some type of carbon instead of the metal present
5.) Consider adding some type of stabilizer. Most, if not all, modern compound bows have a stabilizer which stops the arrow from "wobbling" when it fires. This in turn helps the arrow shoot straighter.
6.) Finally, the arrow concepts the you've posted seem bulky. It's highly possible that in the real world they wouldn't travel fifty feet if they shot at all. Remember to try and keep the weight down. They would probably work perfect if they were crafted out of aluminum. Something else to keep in mind is that most metal arrows are hollow, which is the only reason they shoot. A solid metal arrow is heavy.
Those are the main details that I can see causing issues. Overall it's a really unique and interesting design and I personally would love to have a working model. One cosmetic thing I would suggest, and it's purely preference, would be adding some type of sights. Great concept and keep up the good work!
I'm not a digital artist, I'm a writer with a critical eye for good art, or in this case, amazing art. I can usually find something "off" about a work if I look at it closely, but I can find no flaw in this rendering. Like some of those commenting I could swear it's a photograph if I didn't know better. You can't get better with hyper realism than that. As a writer I immediately flashed on this being drawn effortlessly, starting compact but parts instantly snapping into place with quiet polite metallic snicks, beautiful and deadly. Hawkeye would use it at the range and to carry to impress friends. The rest of the time it would be hanging on his wall as an objet d'art.
Hello my name is Mikhail Prokhorov and i am a software developer. i would really like to use this amazing bow that you have made in my newest game (you of course will have all the rights and glory for this bow.) if you are interested please contact me here email@example.com or via text at 416-887-4310. all that is needed from you is the 3ds max file and your permission to use it.